We’ve seen how the hero will operate in my game so now it is time to take a look at how the enemies behave. In solo games that I’ve played, I usually see two extremes where either the enemies have a very simple “seek and destroy” routine or highly complex set of routines that are “if-then” dependent or randomized in cards or the App’s operating system. I think both can work well but it depends on the game’s other factors to see it come together and make for a great game experience.
Tag: descent
Looking ahead to our next Frostgrave session, I decided we would run the same scenario across both games to make things easier. I really like the idea of the maze-like library and theme in the The Library scenario but wanted more danger. The Haunted Houses scenario introduced wraiths and I thought that might be cool to have floating around the library, going through the maze walls like they were nothing.
I recently picked up some of the shade monsters from Descent and knew I had the scenario laid out.
Our next game of Frostgrave is coming up and I needed to solidify my warband again and finalize everything for upcoming campaign. I was a bit jealous that everyone had wizard-looking wizards in their upcoming band and even though I really liked my Ranger-wizard, I thought I could do better and get someone looking more the part.
It was a long fight and it had some assistance from my kids this morning, and my wife later in the day, but I pulled through and completed 100 unique game plays over the year.
With 2018 coming to a close, I’m taking a look at my yearly challenges and, well, they don’t look good. The first one where I try to get through 100 games of a single game is going to fall woefully short. I’ll dive into the whys and wherefores after year’s end but getting more games of Walking Dead in before the end of the year won’t happen so even though it was abandoned long ago, I’ll officially admit defeat.
With 22 days left until Gen Con, I figured I’d get a jump on an event I’m participating in and one that sounds quite fun. “Frostgrave: Bleak Sunrise with Creator” is a sold out introductory event into the world and rules of Osprey’s popular Frostgrave miniature skirmish game.
I’ve danced around playing this game for some time now. Some friends of mine said they really liked it but it was a bit too random. Others just barely dipped their toe in and want to explore the game in more detail. With this intro game at Gen Con, I’ll be able to get a firsthand view of the game with none other than the designer, Joseph A. McCullough.
see the first part of CabinCon 2018 here
Day 3 of CabinCon 2018 started with a nice game of Patchwork. I say nice as this was my first play and it is a game with some interesting mechanics. I got thoroughly trounced by Jeremy but would like to try it again to see if I can figure out more of what makes the game tick.
So Thursday was technically over and Friday had begun but I was still keyed up from The Walking Dead game I ran and winning a game of Liar’s Dice so our resident night owl and I started up a game of Mottainai before calling it quits and heading to bed.