a pursuit of fruitless endeavors and endless refinements

Tag: campaign

Relicblade Campaign: Dark Seas, Session 2

After my brutal defeat from the Dark Seas campaign, session 1, the Gnomes of Greyrock are back. Wounds have been properly licked and the meager influence D’Chro was able to wield was banked for future use. Teklin actually went down last session and broke his Quicksilver Bangle so I picked up another one for him. Keltin picked up the trait Decisive Attack and Grenben picked up the trait Forceful Blow. We were ready to begin.

cylcopean ruins, art by Sean Sutter
art by Sean Sutter

Frostgrave: The Dark Prophecy, Session 4

Four prophecies were given,
Four Wizards foretold,
Only one can reap true,
For the Wizard most bold

Frostgrave: The Dark Prophecy

We ran another game of Frostgrave over the weekend and concluded our first four game campaign arc. A lot of this is retconning a bit to fit how we will likely move forward but this last game really solidified how I envision our campaigns run.

In the beginning, we had planned to run four games (not including our intro game) in a cycle so that people didn’t have to commit to too much and could bow out after a small campaign. While initially I thought we’d string scenarios together and just arbitrarily end it at session four, a narrative started building in my mind about where everything was going and with this last custom scenario I decided to rename this opening arc to The Dark Prophecy (that and the fact that our “winter campaign” took us well past winter so keeping that name seemed less than ideal).

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