a pursuit of fruitless endeavors and endless refinements

Tag: the walking dead all out war Page 9 of 14

Walking Dead Wednesdays: Tackling the Threat Tracker

Threat is a major force in The Walking Dead: All Out War and tracking it is important.  Mantic gave us a threat dial and a spinner but spinners make for a weak way to track such an important aspect of the game, mainly because they are so good at, well, spinning. Let’s see if we can’t change that up a bit.

Walking Dead Wednesday: Prelude to Woodbury vs Core Set comparison

I saw a user on Boardgamegeek talk about only going with the Prelude to Woodbury expansion to start his collection in The Walking Dead: All Out War and never picking up the Core Set. I think this is perfectly doable but like in most things, there will be tradeoffs and balances to this approach.

I decided to research more into this and find out exactly what you’ll be missing if you go this route and what do you gain.

“FateCon” 2017 Part 2

Part 1 of my FateCon trip can be found here.  Here is the conclusion of my trip out to Fate, Texas and the gaming that lies therein.

Day 2

Teenage Mutant Ninja Turtles: Shadows of the Past was the first game to hit the table on day 2.  This game kickstarted about the same time as Mantic’s The Walking Dead: All Out War.  I was briefly in both Kickstarter campaigns but decided to pare it down and if you’ve been reading this blog, you’ll know which direction I went (and have no regrets).

Shadows of the Past ready. Hob is going down!

Walking Dead Wednesday: Shane and Carl

A little light update for today’s Walking Dead Wednesday.  I started working on Shane and Carl this past week.

 

Also, I was able to pick up the Prelude to Woodbury and Morgan booster that are retail only.

It’s nice to have extras of the of Killzone template and dice but the ruler is a little off.

As you can see, the Prelude Ruler is shorter than the Kickstarter Core Set.

Comparing it to an actual ruler, you can see the Prelude ruler is almost a quarter inch shorter. Bummer.  The Killzone and Threat tracker was the same though so it’s odd they changed the size just for the ruler.  Likely it wouldn’t fit otherwise and since the ruler is for a solo set, all the distances will be consistent within your own solo game.

The other little mistep in this set is the Solo Event deck.  This is likely one of the biggest draws after the new figures and cards.  The Solo Event deck rewords the text to clarify how to execute the event in solo play.  Unfortunately, the cards have “Solo” emblazoned on the back of the card so all those great solo missions in Days Gone Bye and future expansions that add new event cards (which don’t have “Solo” on the back) won’t work unless you use opaque card sleeves.  Ah well. Maybe I’ll pick some of those up.

Lastly, Mantic is running a Walking Dead week this week on their blog and Facebook page. They’ll be talking about custom templates, a limited edition resin diorama, and more so be sure to check that out.

 

Walking Dead COMIC Wednesday: Group Effort

Welcome back to this month’s Walking Dead COMIC Wednesday! I have a super-sized issue for you this week as we explore the next chapter in the Days Gone Bye expansion:

Chapter 2: Ready to Roll

If you missed the previous issue, you can find it it my Comics link in the top menu.

Chapter 2 – 22

Chapter 2 – 21

Chapter 2 – 20

Chapter 2 – 19

Chapter 2 – 18

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