With the design bug deeply embedded and noshing on my brain juices, I started working on the main concepts for my monster hunting game. Back in the early years of attending Gen Con, I frequently attended the convention’s various design seminars and starting all this pulls up memories from more than a decade ago. It was a fun time of doing my own designs that never seemed to go anywhere but were completed all the same. I envision a similar fate to this venture but this is one of the few exceptions where I enjoy the journey more than the destination.
Tag: play testing
I had a little hiccup this week and found that my old blog theme was about seven years old and way out of support. I was wanting to add a nifty plug-in but trying to get it to play nice crashed the site hard so I went shopping for a more recent theme and was glad to stumble onto the one before you. I hope it’s not too jarring of a change but if anyone has any feedback, I’d love to hear it.
In addition to the new look for the new year, I also am excited to test out a new board game. I’ve actually been testing games for big publishers for the last five years or so but I’m usually under a Non-Disclosure Agreement to not talk about the product even after it is released. However, the current game I’m testing has a unique “Disclosure Agreement” instead where the publisher is encouraging the testers to discuss their experiences openly.