Pimp My Board Game

a pursuit of fruitless endeavors and endless refinements

Tag: evolution

Crunch Time

This week starts the last five weeks of the year and looking at my 6 x 6 Challenge list, things are looking pretty tight. I have five more games to get in to complete my challenge with Walking Dead dragging its heels with the least games played. Sad as I thought it would be one of the easiest to complete but I got a bit sidetracked. Since the remaining items seem pretty straight forward, I’ll be focusing a bit more energy to get Walking Dead to the table to try to finish out my Chapters series and mess around with some of the new missions in the later rule books.

After Walking Dead, I will have a few stragglers with one game left each.  Championship Formula Racing should be easy to get a game in again and I plan to do that this week.  Dropzone Commander has it’s last game already set up on the calendar as the local group completes another game in their ongoing Winter Campaign.  That leaves Batman Miniature Game.

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“FateCon” 2017 Part 2

Part 1 of my FateCon trip can be found here.  Here is the conclusion of my trip out to Fate, Texas and the gaming that lies therein.

Day 2

Teenage Mutant Ninja Turtles: Shadows of the Past was the first game to hit the table on day 2.  This game kickstarted about the same time as Mantic’s The Walking Dead: All Out War.  I was briefly in both Kickstarter campaigns but decided to pare it down and if you’ve been reading this blog, you’ll know which direction I went (and have no regrets).

Shadows of the Past ready. Hob is going down!

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