I’ve had some time to think about the Dropzone Commander games that I played over the weekend. While I enjoy the gathering of friends and the rolling of dice, the games themselves were more of a farce than a gaming experience. That isn’t a slight on my opponents as they played with the superior strategy and won out legitimately. Moreover, the game did not excite or engage like it did in the past and now I find myself wondering where to go from here.
Tag: dropzone commander v2
With our individual match-ups ending quickly, we decided to be more social and play with everyone at the same extended table. We left the two main floor maps as is and created 8 starter armies: two UCM teamed with two Resistance against two Shaltari with one Scourge and one PHR. A “Humans vs Alien” mega-battle.
A friend has made it a tradition to host a day long session of Dropzone Commander for his birthday. While the timing of when we host this changes based on availability, it is a great chance to get a group together and explore more of the Dropzone universe. With the recent rules getting a much needed FAQ and Errata, we were finally ready to put the official rules to more use.
We had our first chance to play the new beta rules of Dropzone Commander (currently version 2.4.1). It was nice to see Dropzone hit the table but since they’ve only released stats for the four core factions, I was relegated to playing with my friend’s UCM models. We decided to keep it simple and play with only the starter set of models and out of five of us, we had all four factions covered.