{"id":742,"date":"2016-08-28T16:47:40","date_gmt":"2016-08-28T16:47:40","guid":{"rendered":"http:\/\/pimpmyboardgame.com\/?p=742"},"modified":"2018-01-01T11:34:12","modified_gmt":"2018-01-01T18:34:12","slug":"exploring-the-cave-options","status":"publish","type":"post","link":"http:\/\/pimpmyboardgame.com\/?p=742","title":{"rendered":"Exploring The Cave options"},"content":{"rendered":"<p>Recently, our group tried out <a href=\"https:\/\/boardgamegeek.com\/boardgame\/129351\/cave\">The Cave<\/a>, a 2012 game from Polish designer <a title=\"Adam Ka\u0142u\u017ca\" href=\"https:\/\/boardgamegeek.com\/boardgamedesigner\/7324\/adam-kaluza\">Adam Ka\u0142u\u017ca<\/a>.<\/p>\n<div style=\"width: 410px\" class=\"wp-caption alignnone\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full\" src=\"https:\/\/cf.geekdo-images.com\/images\/pic1407792_md.jpg\" alt=\"image from user MacTele on BoardGameGeek\" width=\"400\" height=\"269\" \/><p class=\"wp-caption-text\">image from user MacTele on BoardGameGeek<\/p><\/div>\n<p><!--more--><\/p>\n<p>It&#8217;s a nice game of cave exploration and has received some positive press by both <a href=\"https:\/\/www.youtube.com\/watch?v=FhrGSbcZuV4\">Rahdo <\/a>and <a href=\"https:\/\/www.shutupandsitdown.com\/videos\/review-the-cave\/\">Shut Up and Sit Down<\/a>. While playing the game, however, we noticed that it has a mechanic for descending deeper into the cave.\u00a0 The descent tile is marked with a yellow token to indicate the new depth but can be a little confusing to new players, both in how to determine the depth and where the depth changes are.\u00a0 The tile graphics for the depth changes aren&#8217;t very strong as the artists went for realism over function and the tiles tend to blend together.<\/p>\n<p>We were discussing ways around this issue and inevitably, it led to pimping.\u00a0 I had some excess foam core laying around so I decided to try out some options to build a system to represent the 3D depth changes.<\/p>\n<p>To save some foam core, I first made a box for the large starting tile.<\/p>\n<p><a href=\"http:\/\/pimpmyboardgame.com\/wp-content\/uploads\/2016\/08\/cave_box.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-745\" src=\"http:\/\/pimpmyboardgame.com\/wp-content\/uploads\/2016\/08\/cave_box-300x225.jpg\" alt=\"cave_box\" width=\"300\" height=\"225\" srcset=\"http:\/\/pimpmyboardgame.com\/wp-content\/uploads\/2016\/08\/cave_box-300x225.jpg 300w, http:\/\/pimpmyboardgame.com\/wp-content\/uploads\/2016\/08\/cave_box.jpg 600w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n<p>Then I took the foam core and cut it into strips.<\/p>\n<div id=\"attachment_744\" style=\"width: 310px\" class=\"wp-caption alignnone\"><a href=\"http:\/\/pimpmyboardgame.com\/wp-content\/uploads\/2016\/08\/cav_foam_strips.jpg\" target=\"_blank\" rel=\"noopener\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-744\" class=\"wp-image-744 size-medium\" src=\"http:\/\/pimpmyboardgame.com\/wp-content\/uploads\/2016\/08\/cav_foam_strips-300x225.jpg\" alt=\"cav_foam_strips\" width=\"300\" height=\"225\" srcset=\"http:\/\/pimpmyboardgame.com\/wp-content\/uploads\/2016\/08\/cav_foam_strips-300x225.jpg 300w, http:\/\/pimpmyboardgame.com\/wp-content\/uploads\/2016\/08\/cav_foam_strips.jpg 600w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><p id=\"caption-attachment-744\" class=\"wp-caption-text\">note: I wouldn&#8217;t normally use USPS boxes for a cutting board but this one had water damage and I couldn&#8217;t use it to mail anything.<\/p><\/div>\n<p>I cut the strips into squares to prop up each tile to create the illusion of depth.<\/p>\n<div id=\"attachment_749\" style=\"width: 235px\" class=\"wp-caption alignnone\"><a href=\"http:\/\/pimpmyboardgame.com\/wp-content\/uploads\/2016\/08\/cave_square_cuts.jpg\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-749\" class=\"wp-image-749 size-medium\" src=\"http:\/\/pimpmyboardgame.com\/wp-content\/uploads\/2016\/08\/cave_square_cuts-225x300.jpg\" alt=\"cave_square_cuts\" width=\"225\" height=\"300\" srcset=\"http:\/\/pimpmyboardgame.com\/wp-content\/uploads\/2016\/08\/cave_square_cuts-225x300.jpg 225w, http:\/\/pimpmyboardgame.com\/wp-content\/uploads\/2016\/08\/cave_square_cuts.jpg 600w\" sizes=\"auto, (max-width: 225px) 100vw, 225px\" \/><\/a><p id=\"caption-attachment-749\" class=\"wp-caption-text\">Always be careful cutting any material. Take is slow and easy.<\/p><\/div>\n<p>After I had a few squares, I tested the set up to see if they were stable enough.<\/p>\n<p><a href=\"http:\/\/pimpmyboardgame.com\/wp-content\/uploads\/2016\/08\/cave_foam_test1.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-748\" src=\"http:\/\/pimpmyboardgame.com\/wp-content\/uploads\/2016\/08\/cave_foam_test1-300x225.jpg\" alt=\"cave_foam_test1\" width=\"300\" height=\"225\" srcset=\"http:\/\/pimpmyboardgame.com\/wp-content\/uploads\/2016\/08\/cave_foam_test1-300x225.jpg 300w, http:\/\/pimpmyboardgame.com\/wp-content\/uploads\/2016\/08\/cave_foam_test1.jpg 600w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n<p>Satisfied that they would be stable and not too fiddly, I cut the rest of the strips up to build the first proof of concept.<\/p>\n<div id=\"attachment_747\" style=\"width: 310px\" class=\"wp-caption alignnone\"><a href=\"http:\/\/pimpmyboardgame.com\/wp-content\/uploads\/2016\/08\/cave_foam_rd1.jpg\" target=\"_blank\" rel=\"noopener\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-747\" class=\"wp-image-747 size-medium\" src=\"http:\/\/pimpmyboardgame.com\/wp-content\/uploads\/2016\/08\/cave_foam_rd1-300x225.jpg\" alt=\"cave_foam_rd1\" width=\"300\" height=\"225\" srcset=\"http:\/\/pimpmyboardgame.com\/wp-content\/uploads\/2016\/08\/cave_foam_rd1-300x225.jpg 300w, http:\/\/pimpmyboardgame.com\/wp-content\/uploads\/2016\/08\/cave_foam_rd1.jpg 600w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><p id=\"caption-attachment-747\" class=\"wp-caption-text\">depending on how I execute the depth option, I may need about 4 times more squares&#8230;<\/p><\/div>\n<p>With this system, there are two different general ways to accomplish the 3D depth changes, reverse the &#8220;depth&#8221; by having the tiles start flat on the table and instead of descending each time a depth-change tile is drawn, elevate it to show the change.<\/p>\n<p><a href=\"http:\/\/pimpmyboardgame.com\/wp-content\/uploads\/2016\/08\/cave_upward_test2.jpg\" target=\"_blank\" rel=\"noopener\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-752\" src=\"http:\/\/pimpmyboardgame.com\/wp-content\/uploads\/2016\/08\/cave_upward_test2.jpg\" alt=\"cave_upward_test2\" width=\"400\" height=\"300\" srcset=\"http:\/\/pimpmyboardgame.com\/wp-content\/uploads\/2016\/08\/cave_upward_test2.jpg 600w, http:\/\/pimpmyboardgame.com\/wp-content\/uploads\/2016\/08\/cave_upward_test2-300x225.jpg 300w\" sizes=\"auto, (max-width: 400px) 100vw, 400px\" \/><\/a><\/p>\n<p>The other option is to start the tiles at the highest level and shorten the levels for the descending depth changes.<\/p>\n<p><a href=\"http:\/\/pimpmyboardgame.com\/wp-content\/uploads\/2016\/08\/cave_downward.jpg\" target=\"_blank\" rel=\"noopener\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-746\" src=\"http:\/\/pimpmyboardgame.com\/wp-content\/uploads\/2016\/08\/cave_downward.jpg\" alt=\"cave_downward\" width=\"400\" height=\"300\" srcset=\"http:\/\/pimpmyboardgame.com\/wp-content\/uploads\/2016\/08\/cave_downward.jpg 600w, http:\/\/pimpmyboardgame.com\/wp-content\/uploads\/2016\/08\/cave_downward-300x225.jpg 300w\" sizes=\"auto, (max-width: 400px) 100vw, 400px\" \/><\/a><\/p>\n<p>Obviously, the second option is more thematic but will require a lot more tiles to create the effect.\u00a0 It also has the limitation that the depth can only go down four times unless you want all the tiles to start higher.\u00a0 I did try an option of descending only one foam core level at a time instead of two but the changes were too slight to show the depth change differences.<\/p>\n<p>The first option (upward &#8220;descent&#8221;) is the most efficient and doesn&#8217;t have the issue of limiting how many depth changes you can illustrate.\u00a0 It doesn&#8217;t look as thematic but does achieve the goal of making the depth changes obvious.\u00a0 In the end, I will just cut up as many squares as possible and we&#8217;ll have to use differing methods depending on how many players are in the game (because you use more tiles the more players you have).<\/p>\n<p>To finish up, I&#8217;ll have to cut up a few more boards of foam core and then glue them into double-layer stacks to make it easier to use.\u00a0 I will want to run some final tests to see what the minimum tile amount will be as I might need to get some more foam core. And then there is the question of how to store it all&#8230;<\/p>\n<p>While looking for my foam core, I stumbled upon the beginning of another project that I had to shelve temporarily.<\/p>\n<p><a href=\"http:\/\/pimpmyboardgame.com\/wp-content\/uploads\/2016\/08\/Xwing_giant.jpg\" target=\"_blank\" rel=\"noopener\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-756\" src=\"http:\/\/pimpmyboardgame.com\/wp-content\/uploads\/2016\/08\/Xwing_giant.jpg\" alt=\"Xwing_giant\" width=\"400\" height=\"300\" srcset=\"http:\/\/pimpmyboardgame.com\/wp-content\/uploads\/2016\/08\/Xwing_giant.jpg 600w, http:\/\/pimpmyboardgame.com\/wp-content\/uploads\/2016\/08\/Xwing_giant-300x225.jpg 300w\" sizes=\"auto, (max-width: 400px) 100vw, 400px\" \/><\/a><\/p>\n<p>More to come!<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Recently, our group tried out The Cave, a 2012 game from Polish designer Adam Ka\u0142u\u017ca.<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[2,9],"tags":[272,15,274,273,253,41,271,224],"class_list":["post-742","post","type-post","status-publish","format-standard","hentry","category-general","category-technique","tag-adam-kaluza","tag-boardgamegeek","tag-foam-core","tag-rahdo-runs-through-it","tag-shut-up-and-sit-down","tag-star-wars-x-wing","tag-the-cave","tag-xacto-knife"],"_links":{"self":[{"href":"http:\/\/pimpmyboardgame.com\/index.php?rest_route=\/wp\/v2\/posts\/742","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/pimpmyboardgame.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/pimpmyboardgame.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/pimpmyboardgame.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/pimpmyboardgame.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=742"}],"version-history":[{"count":9,"href":"http:\/\/pimpmyboardgame.com\/index.php?rest_route=\/wp\/v2\/posts\/742\/revisions"}],"predecessor-version":[{"id":3551,"href":"http:\/\/pimpmyboardgame.com\/index.php?rest_route=\/wp\/v2\/posts\/742\/revisions\/3551"}],"wp:attachment":[{"href":"http:\/\/pimpmyboardgame.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=742"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/pimpmyboardgame.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=742"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/pimpmyboardgame.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=742"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}