{"id":2643,"date":"2017-08-21T13:54:54","date_gmt":"2017-08-21T19:54:54","guid":{"rendered":"http:\/\/pimpmyboardgame.com\/?p=2643"},"modified":"2018-01-03T20:18:17","modified_gmt":"2018-01-04T03:18:17","slug":"gen-con-50-dropzone-2-0-beta-rules","status":"publish","type":"post","link":"http:\/\/pimpmyboardgame.com\/?p=2643","title":{"rendered":"Gen Con 50 Dropzone 2.0 Beta Rules"},"content":{"rendered":"<p><a href=\"http:\/\/pimpmyboardgame.com\/wp-content\/uploads\/2017\/08\/GenCon50_017.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-medium wp-image-2668 aligncenter\" src=\"http:\/\/pimpmyboardgame.com\/wp-content\/uploads\/2017\/08\/GenCon50_017-300x400.jpg\" alt=\"\" width=\"300\" height=\"400\" srcset=\"http:\/\/pimpmyboardgame.com\/wp-content\/uploads\/2017\/08\/GenCon50_017-300x400.jpg 300w, http:\/\/pimpmyboardgame.com\/wp-content\/uploads\/2017\/08\/GenCon50_017-198x264.jpg 198w, http:\/\/pimpmyboardgame.com\/wp-content\/uploads\/2017\/08\/GenCon50_017-768x1024.jpg 768w, http:\/\/pimpmyboardgame.com\/wp-content\/uploads\/2017\/08\/GenCon50_017-600x800.jpg 600w, http:\/\/pimpmyboardgame.com\/wp-content\/uploads\/2017\/08\/GenCon50_017.jpg 900w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n<p>At Gen Con 50, we were able to talk to the Hawk team and get a rough idea of the major changes coming to Dropzone 2.0.\u00a0 These rules are still in beta so may change and are mainly from my notes so I may have missed or misinterpreted them:<\/p>\n<p><!--more--><\/p>\n<ul>\n<li>Dropships are not tied to units period. As long as the unit could be carried by the dropship, you don&#8217;t need to assign it to a specific unit. APCs work the same way.<\/li>\n<li>Non-AA vehicles dropped by a dropship can fire with a penalty on the same turn.<\/li>\n<li>All units not in a dropship start in reserve. Reserve units enter play on turn two.<\/li>\n<li>Only units with demo can deal double damage on hits against buildings. Falling masonry damage only triggers on damage rolls +2 over the target roll.<\/li>\n<li>Searching buildings starts the roll with target 6, then the target value gains -1 if you have an APC near the building, -1 if you are the occupier (entered building first), and -1 if the building is small sized. The target never decreases during additional rounds.<\/li>\n<li>Infantry units searching have -3 CQB in combat, infantry units at the windows\u00a0 have -3 CQB but the effects are not cumulative. APC units add 3 CQB if within an inch of the building<\/li>\n<li>Enemy units may also attempt to search in buildings.<\/li>\n<li>Skimmers and hovercraft always get there bonus regardless of travel distance.<\/li>\n<li>Aircraft height is located at the top of their peg, not an imaginary point 6&#8243; above the play surface. And no more aircraft going &#8220;to the deck.&#8221; (Thanks to the <a href=\"https:\/\/www.facebook.com\/groups\/DZCCO\/\">Dropzone Commander Colorado<\/a> Facebook page and Colton!)<\/li>\n<\/ul>\n<p>That&#8217;s all I have from my notes.\u00a0 If you have info or clarifications, let me know in the comments!<\/p>\n<p><em>edit: I just saw that Hawk posted some general concepts of the 2.0 changes on their site:\u00a0<a href=\"https:\/\/www.hawkwargames.com\/blogs\/articles\/gen-con-sneak-peek-dropzone-commander-2nd-edition\">Gen Con Sneak Peek: Dropzone Commander 2nd Edition<\/a><\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>At Gen Con 50, we were able to talk to the Hawk team and get a rough idea of the major changes coming to Dropzone 2.0.\u00a0 These rules are still in beta so may change and are mainly from my notes so I may have missed or misinterpreted them:<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[29,543,552,2],"tags":[494,495,68,32,233],"class_list":["post-2643","post","type-post","status-publish","format-standard","hentry","category-conventions","category-dropzone-commander","category-gen-con","category-general","tag-beta-rules","tag-dropzone-2-0","tag-dropzone-commander","tag-gen-con","tag-hawk-wargames"],"_links":{"self":[{"href":"http:\/\/pimpmyboardgame.com\/index.php?rest_route=\/wp\/v2\/posts\/2643","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/pimpmyboardgame.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/pimpmyboardgame.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/pimpmyboardgame.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/pimpmyboardgame.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=2643"}],"version-history":[{"count":8,"href":"http:\/\/pimpmyboardgame.com\/index.php?rest_route=\/wp\/v2\/posts\/2643\/revisions"}],"predecessor-version":[{"id":3466,"href":"http:\/\/pimpmyboardgame.com\/index.php?rest_route=\/wp\/v2\/posts\/2643\/revisions\/3466"}],"wp:attachment":[{"href":"http:\/\/pimpmyboardgame.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=2643"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/pimpmyboardgame.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=2643"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/pimpmyboardgame.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=2643"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}