{"id":1026,"date":"2016-12-04T16:45:07","date_gmt":"2016-12-04T16:45:07","guid":{"rendered":"http:\/\/pimpmyboardgame.com\/?p=1026"},"modified":"2018-01-01T11:20:25","modified_gmt":"2018-01-01T18:20:25","slug":"variety-as-life-spices","status":"publish","type":"post","link":"http:\/\/pimpmyboardgame.com\/?p=1026","title":{"rendered":"Variety as Life Spices"},"content":{"rendered":"<p>While I love pimping out games, my first foray into altering board games came from the mechanical design side of the hobby.\u00a0 Cutting my teeth as a young lad on such classic titles as <a href=\"https:\/\/boardgamegeek.com\/boardgame\/699\/heroquest\">HeroQuest<\/a> and <a href=\"https:\/\/boardgamegeek.com\/boardgame\/700\/battle-masters\">Battle Masters<\/a>, it wasn&#8217;t long before the little wheels in my head started turning as I yearned to dive deeper into those gaming worlds.<\/p>\n<div id=\"attachment_1051\" style=\"width: 272px\" class=\"wp-caption alignnone\"><a href=\"http:\/\/pimpmyboardgame.com\/wp-content\/uploads\/2016\/12\/variant_heroquest2.jpg\" target=\"_blank\" rel=\"noopener\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-1051\" class=\"wp-image-1051 size-medium\" src=\"http:\/\/pimpmyboardgame.com\/wp-content\/uploads\/2016\/12\/variant_heroquest2-262x300.jpg\" alt=\"variant_heroquest2\" width=\"262\" height=\"300\" srcset=\"http:\/\/pimpmyboardgame.com\/wp-content\/uploads\/2016\/12\/variant_heroquest2-262x300.jpg 262w, http:\/\/pimpmyboardgame.com\/wp-content\/uploads\/2016\/12\/variant_heroquest2.jpg 600w\" sizes=\"auto, (max-width: 262px) 100vw, 262px\" \/><\/a><p id=\"caption-attachment-1051\" class=\"wp-caption-text\">my yellowed copy of one of the first variants I attempted &#8211; an expansion module to HeroQuest<\/p><\/div>\n<p><!--more--><\/p>\n<div style=\"width: 310px\" class=\"wp-caption alignnone\"><a href=\"http:\/\/pimpmyboardgame.com\/wp-content\/uploads\/2016\/12\/variant_heroquest1.jpg\" target=\"_blank\" rel=\"noopener\"><img loading=\"lazy\" decoding=\"async\" class=\"wp-image-1050 size-medium\" src=\"http:\/\/pimpmyboardgame.com\/wp-content\/uploads\/2016\/12\/variant_heroquest1-300x225.jpg\" alt=\"variant_heroquest1\" width=\"300\" height=\"225\" srcset=\"http:\/\/pimpmyboardgame.com\/wp-content\/uploads\/2016\/12\/variant_heroquest1-300x225.jpg 300w, http:\/\/pimpmyboardgame.com\/wp-content\/uploads\/2016\/12\/variant_heroquest1.jpg 600w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><p class=\"wp-caption-text\">25+ years later and my handwriting still hasn&#8217;t gotten much better<\/p><\/div>\n<p>After all this time, I still have a compelling need to create my own variants for my favorite games.\u00a0 It&#8217;s hard to say which side pushes harder, the desire to improve the functionality and aesthetic appeal of a game or the fun in varying the rules to better suit where I want the game design to go.\u00a0 Since pimping out a game requires little collaboration, I tend to do it more as I am free to mod and pimp at my leisure but it doesn&#8217;t mean that I don&#8217;t still jot down notes and variants for most of my games. I don&#8217;t think I know how to pimp games without also wanting to create a more personal set of rules.<\/p>\n<p><a href=\"http:\/\/pimpmyboardgame.com\/wp-content\/uploads\/2016\/12\/Variants-menu.jpg\" target=\"_blank\" rel=\"noopener\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-1040\" src=\"http:\/\/pimpmyboardgame.com\/wp-content\/uploads\/2016\/12\/Variants-menu.jpg\" alt=\"variants-menu\" width=\"400\" height=\"277\" srcset=\"http:\/\/pimpmyboardgame.com\/wp-content\/uploads\/2016\/12\/Variants-menu.jpg 575w, http:\/\/pimpmyboardgame.com\/wp-content\/uploads\/2016\/12\/Variants-menu-300x208.jpg 300w\" sizes=\"auto, (max-width: 400px) 100vw, 400px\" \/><\/a><\/p>\n<p>Looking back through these notes and files, I realized I&#8217;ve amassed quite a little collection of variants and so I created a <a href=\"http:\/\/pimpmyboardgame.com\/?page_id=1027\">new page<\/a> on the blog to put them at easy reach.\u00a0 Like most things, this will be a work-in-progress and updated when I can.\u00a0 I&#8217;ll try to add links or download options for those curious to see these variants in more detail but for now, I want to highlight a particularly obsessive variant I&#8217;ve been working on.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone\" src=\"https:\/\/cf.geekdo-images.com\/images\/pic2439671_md.png\" width=\"300\" height=\"300\" \/><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone\" src=\"https:\/\/cf.geekdo-images.com\/images\/pic3200213_md.jpg\" width=\"300\" height=\"209\" \/><\/p>\n<p>It&#8217;s no secret I&#8217;ve been really getting into <a href=\"http:\/\/pimpmyboardgame.com\/?p=932\">Flick &#8217;em Up!<\/a> by <a href=\"http:\/\/www.pretzelgames.com\/\">Pretzel Games<\/a> recently.\u00a0 At <a href=\"http:\/\/pimpmyboardgame.com\/?p=656\">Gen Con<\/a>, I was able to try out a curious and ultimately fantastic new game by Filip Neduk of <a href=\"http:\/\/czechgames.com\/\">Czech Games Edition<\/a>, called <a href=\"https:\/\/boardgamegeek.com\/boardgame\/202408\/adrenaline\">Adrenaline<\/a>. Adrenaline is a fun resource control game set as old school first-person shooter (FPS) video game where the resource is damage dealt to your enemies.\u00a0 It has some of the best theme-implemented mechanics I&#8217;ve seen for a board game attempting anything like this genre and I was sold almost immediately.<\/p>\n<div id=\"attachment_617\" style=\"width: 310px\" class=\"wp-caption alignnone\"><a href=\"http:\/\/pimpmyboardgame.com\/wp-content\/uploads\/2016\/08\/01_adrenaline1.jpg\" target=\"_blank\" rel=\"noopener\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-617\" class=\"wp-image-617\" src=\"http:\/\/pimpmyboardgame.com\/wp-content\/uploads\/2016\/08\/01_adrenaline1.jpg\" alt=\"01_adrenaline1\" width=\"300\" height=\"386\" srcset=\"http:\/\/pimpmyboardgame.com\/wp-content\/uploads\/2016\/08\/01_adrenaline1.jpg 600w, http:\/\/pimpmyboardgame.com\/wp-content\/uploads\/2016\/08\/01_adrenaline1-233x300.jpg 233w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><p id=\"caption-attachment-617\" class=\"wp-caption-text\">prototype play at Gen Con 2016<\/p><\/div>\n<p>Unfortunately, it was released at <a href=\"http:\/\/www.merz-verlag-en.com\/\">Spiel<\/a> in Essen, Germany last month and hasn&#8217;t made the trek over the pond <a href=\"http:\/\/czechgames.com\/en\/home\/news-16-12-02-adrenaline-alchemists-expansion-availability\/\">quite yet<\/a>. Even though I definitely want to add this game to my collection, I couldn&#8217;t stop thinking about combining all the great damage and scoring mechanics of the game with the dexterity and almost FPS nature of Flick &#8217;em Up! So a couple weekends back, I prototyped enough components to try out this Frankenstein-ian creation and was happy to see that it actually worked quite well.<\/p>\n<p><a href=\"http:\/\/pimpmyboardgame.com\/wp-content\/uploads\/2016\/12\/Flick_Adrenaline_variant1.jpg\" target=\"_blank\" rel=\"noopener\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-1046\" src=\"http:\/\/pimpmyboardgame.com\/wp-content\/uploads\/2016\/12\/Flick_Adrenaline_variant1.jpg\" alt=\"flick_adrenaline_variant1\" width=\"400\" height=\"300\" srcset=\"http:\/\/pimpmyboardgame.com\/wp-content\/uploads\/2016\/12\/Flick_Adrenaline_variant1.jpg 600w, http:\/\/pimpmyboardgame.com\/wp-content\/uploads\/2016\/12\/Flick_Adrenaline_variant1-300x225.jpg 300w\" sizes=\"auto, (max-width: 400px) 100vw, 400px\" \/><\/a><\/p>\n<p>At a quick glance, it still looks basically like Flick &#8217;em Up!- open table layout with three-dimensional Flick &#8217;em Up! pieces scattered around to make a more dynamic playing area.\u00a0 However, if you look carefully (at the table, not my friend&#8217;s impressive <a href=\"http:\/\/cocktailhacker.com\/?page_id=1031\">liquor display<\/a>), you&#8217;ll notice I added some cards representing the different weapons the cowboys can acquire and the player board, where most of the new rules interaction comes into play.<\/p>\n<p><a href=\"http:\/\/pimpmyboardgame.com\/wp-content\/uploads\/2016\/12\/Flick_Adrenaline_variant2.jpg\" target=\"_blank\" rel=\"noopener\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-1047\" src=\"http:\/\/pimpmyboardgame.com\/wp-content\/uploads\/2016\/12\/Flick_Adrenaline_variant2.jpg\" alt=\"flick_adrenaline_variant2\" width=\"400\" height=\"300\" srcset=\"http:\/\/pimpmyboardgame.com\/wp-content\/uploads\/2016\/12\/Flick_Adrenaline_variant2.jpg 600w, http:\/\/pimpmyboardgame.com\/wp-content\/uploads\/2016\/12\/Flick_Adrenaline_variant2-300x225.jpg 300w\" sizes=\"auto, (max-width: 400px) 100vw, 400px\" \/><\/a><\/p>\n<p>Looking at the new player board, it is basically a carbon copy of the player board in Adrenaline, but rethemed to fit Flick &#8217;em Up&#8217;s setting.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone\" src=\"https:\/\/cf.geekdo-images.com\/images\/pic3196900_md.jpg\" width=\"400\" height=\"98\" \/><\/p>\n<p>The board tracks damage from your opponents, points given when you die, action options, and keeps your resources close by.\u00a0 The points are now represented thematically by money (courtesy of <a href=\"https:\/\/boardgamegeek.com\/boardgame\/68448\/7-wonders\">7 Wonders<\/a>) and instead of skulls representing kills, I have little tombstones.\u00a0 Even when messing around with new mechanics, I can&#8217;t help but try a little pimping as well.<\/p>\n<p><a href=\"http:\/\/pimpmyboardgame.com\/wp-content\/uploads\/2016\/12\/Flick_Adrenaline_variant3.jpg\" target=\"_blank\" rel=\"noopener\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-1048\" src=\"http:\/\/pimpmyboardgame.com\/wp-content\/uploads\/2016\/12\/Flick_Adrenaline_variant3.jpg\" alt=\"flick_adrenaline_variant3\" width=\"400\" height=\"300\" srcset=\"http:\/\/pimpmyboardgame.com\/wp-content\/uploads\/2016\/12\/Flick_Adrenaline_variant3.jpg 600w, http:\/\/pimpmyboardgame.com\/wp-content\/uploads\/2016\/12\/Flick_Adrenaline_variant3-300x225.jpg 300w\" sizes=\"auto, (max-width: 400px) 100vw, 400px\" \/><\/a><\/p>\n<p>While I spent a lot of time getting the look of the player boards to a quality we could enjoy, I knew the biggest mechanical hurdle was getting the weapons right.\u00a0 From experience, I knew these custom weapons would take a lot more effort and will undergo a lot of iterations to test and get right since they will be the biggest marriage between the two systems.<\/p>\n<p>Adrenaline has <a href=\"https:\/\/boardgamegeek.com\/filepage\/138521\/adrenaline-weapons-one-page-cheat-sheet-includes-c\">21 unique weapons<\/a> in its game and since the concept of what each weapon does is largely abstract and only defined by how and who all it can hurt, there is a lot of freedom in the variety of each card. Since the way you deal damage in this variant is largely based on the dexterity flicking component of Flick &#8217;em Up!, the weapon powers had to be grounded more in what options were physically available.\u00a0 Luckily, Flick &#8217;em Up! contains a lot of varied options in weapons and effects so I settled on nine unique weapons.\u00a0 I actually like the more limited weapons pool as it helps the balance a bit from both a testing side (less variables to test and correct) and a gameplay side as a powerful weapon won&#8217;t be unique and others will have access to the same option if it proves too potent.<\/p>\n<p><a href=\"http:\/\/pimpmyboardgame.com\/wp-content\/uploads\/2016\/12\/Flick_Adrenaline_variant4.jpg\" target=\"_blank\" rel=\"noopener\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-1049\" src=\"http:\/\/pimpmyboardgame.com\/wp-content\/uploads\/2016\/12\/Flick_Adrenaline_variant4.jpg\" alt=\"flick_adrenaline_variant4\" width=\"400\" height=\"300\" srcset=\"http:\/\/pimpmyboardgame.com\/wp-content\/uploads\/2016\/12\/Flick_Adrenaline_variant4.jpg 600w, http:\/\/pimpmyboardgame.com\/wp-content\/uploads\/2016\/12\/Flick_Adrenaline_variant4-300x225.jpg 300w\" sizes=\"auto, (max-width: 400px) 100vw, 400px\" \/><\/a><\/p>\n<p>The test game we ran worked pretty well and I was pleased that the concept worked fully and was enjoyed by the players.\u00a0 The variant isn&#8217;t quite ready yet as the pacing was a little slower than I liked so I&#8217;ll go back to the drawing board on the weapon concepts and see what I can do increase the tempo of the game. Then I&#8217;ll test again until the game feels more in-line with expectations. After that, I&#8217;ll finalize the art for the weapon cards and finish up a general rules document.\u00a0 Hopefully, I&#8217;ll have a chance to host the variant at one of the upcoming game conventions next year.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>While I love pimping out games, my first foray into altering board games came from the mechanical design side of the hobby.\u00a0 Cutting my teeth as a young lad on such classic titles as HeroQuest and Battle Masters, it wasn&#8217;t long before the little wheels in my head started turning as I yearned to dive [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[2,316],"tags":[324,236,318,319,320,322,326,82,325,32,317,79,321,323],"class_list":["post-1026","post","type-post","status-publish","format-standard","hentry","category-general","category-variants","tag-7-wonders","tag-adrenaline","tag-battle-masters","tag-cge","tag-czech-games-editions","tag-essen","tag-first-person-shooter","tag-flick-em-up","tag-fps","tag-gen-con","tag-heroquest","tag-pretzel-games","tag-spiel","tag-variants"],"_links":{"self":[{"href":"http:\/\/pimpmyboardgame.com\/index.php?rest_route=\/wp\/v2\/posts\/1026","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/pimpmyboardgame.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/pimpmyboardgame.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/pimpmyboardgame.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/pimpmyboardgame.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=1026"}],"version-history":[{"count":10,"href":"http:\/\/pimpmyboardgame.com\/index.php?rest_route=\/wp\/v2\/posts\/1026\/revisions"}],"predecessor-version":[{"id":3537,"href":"http:\/\/pimpmyboardgame.com\/index.php?rest_route=\/wp\/v2\/posts\/1026\/revisions\/3537"}],"wp:attachment":[{"href":"http:\/\/pimpmyboardgame.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=1026"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/pimpmyboardgame.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=1026"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/pimpmyboardgame.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=1026"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}