a pursuit of fruitless endeavors and endless refinements

Tag: dropzone commander Page 2 of 13

O Dropzone, Where Art Thou?

Once the belle of the ball among my gaming group, Dropzone Commander has fallen far from the graces of our table and it wasn’t even the mighty COVID, the Destroyer, that did it in.

Dropzone Commander: Special Ops Scenario 4

I have finished up the draft of scenario 4 and ran it through some paces to make sure it initially works as expected. I had to tweak a few things but I’m happy with the final result. And of course I needed to mix up my board some more to fit the new scenario layout.

Dropzone Commander: Special Ops Scenario 3 (500th Post!)

Yep 500. A good bit of that was due to a spike in April as I did those micro posts on my painting challenge but still 500 seems like a good bit of verbiage for this little site. And yet I feel like there is so much more to say, to pimp out, and to play.

The April paint challenge didn’t sap my desire to paint more minis (thankfully) and I got to work on a little Dropzone Commander Scourge unit, the Screamer.

Dropzone Commander: Special Ops Campaign Play

With my rules out there on BGG and in the Dropzone Commander Community Facebook page, I thought I’d go over my campaign rules a little bit. The DZC: Special Ops has the guidelines and a Company Roster so we’ll start there.

Dropzone Commander: Special Ops

The distraction of my Paint Challenge had slowed down my progress on my Dropzone Commander solo variant but I’m happy to say I’m ready to push on. I’ve put together art for the cards, written the rules and first scenario, put together the rules in their own layout.

The Ruined City: Solo Test (Alpha)

With the rule concepts in place, it is time to test this sucker out. For this test mission, I simulated a “find and extract” scenario. In the bottom six cards of the 24 card event deck was the mission objective. When a squad searches and find that card, it has an objective and the final goal is to get it off the map where the army initially entered.

The Ruined City: Solo Rules (Alpha)

As discussed at the conclusion of my Phase 2 board building, one of the main goals pushing me forward is creating a sustainable solo experience for Dropzone Commander. With that in mind, I have the Alpha version of my solo rules ready and I’ve ran through a playtest already (report next time). This is just a summary of the rules and concepts at this point since things are pretty untested.

The Ruined City: Overpass

The last item in my “phase 2” of my Dropzone Commander board was something I originally dismissed: a highway overpass. Colton has a small bridge overpass that we’ve used in games and it does well but I figured I already had the vertical options of my board solved with my differing board heights and canal run.

The Ruined City: Crittertown

With the Feral Vampires complete and now roosting in the Ruined City, I move on to the terrestrial denizens from Dropzone Commander. These creatures originally appeared in the Fauna rules in first edition. TTCombat then revised and reintroduced Fauna for 2nd edition. With enough extra rules floating around and Fauna becoming a viable option for regular army building, it was time I finished them up.

The Ruined City: Nesting

In Dr. Feitmarr’s press release, the new vampires were doing well. Checking back in and the group has swelled in numbers dramatically.

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