a pursuit of fruitless endeavors and endless refinements

Plotting My Revenge

Ominous, I know. But sometimes you are so wronged, so completely abused that you can do nothing else save sulk off and concoct a plan to get even. In case you didn’t know, my Frostgrave wizard suffered a huge loss in the last game at the hands of a player that shall remain nameless (well nameless here. I drop all sorts of names in the report).

My animal companion, Mutt, died brutally on the fields of ruin. It was a heavy blow and there was nothing left to do but pick up the pieces of that broken heart and move on.

Well… literally. Therelin, my Wizard picked up all the gory parts and went back home to figure out how to “save” her friend. She’s not really all that powerful and can’t just resurrect things left and right but she did have one option: Raise Zombie.

So she got to work, putting back the pieces of what was left of Mutt as best she could.

Parts of Mutt just didn’t look right anymore and likely wouldn’t even animate properly so she had to improvise.

With only half a specimen left, she had to shore up some of the beast’s core and bring back, well the back half.

While a bit crude, the body was complete and Therelin stepped back to admire her work.

All that was left now was to try the incantation and bring her companion back with one single, black-hearted, purpose: to destroy the villain that laid Mutt low in the first place.

Though new Mutt is but a shadow of his former self, I’m sure he’ll do alright, as long as the spell works…


In other news, based on some discussion about “what if we…” during our last game, I whipped up a quick table “stand” for our next game. It was a simple and crude design but dirt cheap as I got a lot of the extra table pieces from scrap at Lowe’s.

The idea behind it is to allow for two Frostgrave maps to lay out logically on one table. The top of the table will represent the main level of the city and all the main architecture. Underneath the top will like a catacomb labyrinth with access above to the below.

While night games are fun, they aren’t particularly practical so the ribbon lightly underneath will help players navigate the under-ruins.

Still with a sense of the macabre, I cut apart some old unused plastic skulls and attached them to the table legs. The table is ready, just have to get the next game on the books and rally the troops… to their doom. Or at least one of them. Mwahahaha!

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Test Of (dis)Honour: Full Game

5 Comments

  1. Joe Mccullough

    I love that you are letting the outcome of the game drive the narrative of your wizard! Also, that double table is awesome!

    • Christian

      Thanks Joe! The narrative experience is the biggest draw for me. So many of my games are complex and competitive (also a good thing). Frostgrave forces me to rethink my internal narrative when things don’t go the way I expect or would have ever (initially) wanted them to. Looking forward to Perilous Dark and 2nd Edition!

      We’ll have the table up for the next game 🙂

  2. Russ Spears

    Just know that you’re my favorite blog to read, Christian 🙂 Even when I don’t comment.

    Just to plant a seed – if you can add a clear/plastic table on top of what you’ve got, you can add “sky”…..

    • Christian

      Thanks as always Russ! I’m glad that I still have content you’re interested in (and haven’t overly repeated myself).

      That clear plastic top idea is interesting. I saw an old used game from the 80’s called Chopper Strike (https://boardgamegeek.com/boardgame/2446/chopper-strike) that used that mechanic. I almost picked up and when I think back on it, wish I did. I know some GMs use it in their RPG battles. There aren’t a lot of perpetual flying things in Frostgrave but it gives me another idea I’ll have to let marinate a bit…

      • Russ Spears

        I remember seeing Chopper Strike on a store shelf back in the day! That, Chutes Away, and Bermuda Triangle are on my I Wish I’d Gotten That When I Saw It list.

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