One of the main reasons I wanted to start this blog was to show off my pimped games and talk about how I created them. After a while, I started thinking about why we pimp out our games and I found the question compelling enough that I’m starting a new blog series called, simply, “Why We Pimp.” In this series, I’ll focus on a narrow aspect of board game pimping and look at it from the philosophical perspective.
Of course, the biggest question is the general “why?” Why do it at all? Board game publishers spend countless hours designing beautiful games and yet we still want more. Manufacturing for board and table top games has never been higher and the trend now is actually over-producing the value in a game. Take Cool Mini or Not‘s (CMoN) fantasy sports game, Kaosball by Eric Lang. This is a relatively simple sports game with minis on a game board but CMoN decided really ramp up the production value by creating countless teams, each with their own minis and game bits.
Kaosball looks like your standard minis board game but if we look closer at the components, some peculiar things start showing up. Take the “team” of minis that each player can field.
The team looks like your standard game miniatures except that big bust character. It actually represents the team’s manager and that’s about it. A big sculpted piece to sit there off-board and represent the player, for lack of anything else, in a thematic way. Pretty interesting production decision but the game doesn’t stop there.
Again, we have nice production value here. The game includes these well engraved and painted dice but only that d6 in the foreground is needed. Or rather, the two d12s in the back aren’t used as dice but instead, they are tokens to help track information on the game board. Not a bad idea to use a big tactile piece that is easy to see and pick up to track the game state. CMoN pushes this concept one step further and adds one of these non-dies to each team set in the team’s color.
So we have an example of a publisher pulling out all the stops to provide the user a totally pimped out gaming experience by adding production value that serves almost no mechanical benefit (or at most, redundant benefits). And yet… we gamers still want more. As you can see in bumyong’s image, providing beautifully sculpted miniatures is not enough. We need to pimp it further by painting the pieces.
The pieces look amazing painted up but I believe it is not the actual quality or value of the pimped components but rather the user’s want to personalize the game in his collection. The user loves all the extras provided and enjoys the thematic non-functional pieces but wants the experience to become personal. He or she wants to join in the experience of design and creation and help claim a little piece of the game for themselves.