Pimp My Board Game

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Category: WD Wednesdays (Page 1 of 5)

Gen Con 50 Walking Dead Wednesday

It’s been a while since I’ve done a Walking Dead Wednesday but I did seek out Mantic to see what things were coming up from this great minis game.

Before I hit the Mantic booth, I caught these great scenes from the 4Ground booth.

Over at the Mantic booth, the crew there was pretty tight lipped as I tried to get info on what would be coming out next after the Woodbury expansion.  Even though I struck out in my information hunt, I did catch some of the next retail exclusive wave models.

Walker Rick is going to be released in a separate blister with peg-leg Dale, and Scott Moon in what they are calling “Dale, prison advisor” package.  This is slated for Q1 2018 as part of “Wave 4.”  Interesting as I thought the Walker Rick was exclusive to the upcoming Collector’s Edition.

Lilly and Smitty make an appearance in Wave 4 as well.

Maggie with Susie/Rachel join the options for the upcoming Wave 3.

They also had the release schedules posted for Wave 3 and Wave 4.

They were running a few little Walking Dead events and there was the Mantic Games Night but I planned poorly and had booked up my own events during that time.

Walking Dead Wednesday: Obligatory “Got Mine!” Post

At long last, Mantic’s Walking Dead: All Out War kickstarter is complete. My “Wave 2” package arrived the other day in all it’s glory and I’m pretty excited to see what we have in here.

Opening it up and removing the cautionary plastic flotation devices, we find… more boxes! And a floater. Well not really, that’s just Morgan. Loose and roaming free with a packing slip.  While booking face I saw that Mantic had a possible issue with the original Morgan sculpt that went into the package so they fixed it and chucked a loose one in the box just in case you get a bad one in the packaging.  Who knows, maybe I’ll go all “Ash vs Evil Ash” with the copies.

Loose Morgan will serve as our reference rep for the remainder of this show and tell. Here, he climbs the white boxes of expansions. They are a bit small but there is a lot of love packed into each one of those suckers.

In random opening order, we have the prison expansion Safety Behind Bars on the left, the Greene farm expansion, Miles Behind Us in the center, and the Woodbury expansion, Made To Suffer on the right.  While the new minis, cards, and templates are nice, the big draw for me are these rule books.  Each adds new scenario content and new core rules to the game.

In Miles Behind Us, we get to see the full campaign rules where, unlike the story mode narrative campaign, you build a core set of survivors for 150 points and run linked scenarios with them.  All the while, they will gain experience, items, characters and likely lose some friends along the way.  It was the preview of these rules sent out to backers early on that really got me hooked on this game’s potential.

Safety Behind Bars is probably the weakest of the three when it comes to rules as it introduces the cool new “interior” rules for fighting and navigating the confines of buildings and tight spaces.  This is really cool but is duplicated in the next expansion and expanded a bit further there.  That isn’t to say this expansion is light. It boasts 7 total scenarios and introduces a new class of walker, the armored kind that traipse around in old riot gear.  The rules and scenarios also seem the most self-contained as the rules have a lot of detail as to how the Prison map works.

Made To Suffer rounds out the three by expanding the interior rules and city environs as well as adding the iconic Tank to the mix.  This expansion also adds an environmental rule with “night.” Having played a bit more of the Batman Miniature Game and knowing Mark Latham had a hand in Knight Models’ ruleset, it isn’t surprising that a similar ruleset is coming to Walking Dead. I think it is fantastic as it is something very iconic to the Batman setting and will work very well in the Walking Dead games.  Essentially, the darkness of night will limit line of sight and shooting to 8 inches unless a target is within the killzone of a lamp post.  This just further mixes my Batman and Walking Dead scenery together.

Lastly, on Made To Suffer, they expand the rules further to include the running of large games, sometimes epic in scale (over 1000 points).  This includes using larger maps or play areas and adding alternate victory conditions with Special Objective cards. These larger games are previewed in our first official two map scenarios detailing the epic Governor attack on the Prison.  If I wasn’t such a sucker for a lasting narrative campaign like Miles Behind Us gives us, Made To Suffer would be the best expansion to date.

Alright, enough about the rules, let’s check out some props. Here we have bendy Otis. How is this guy any good at hunting? No wonder he messes up Carl.  The bent rifle will be an easy fix and was the only really bent model I noticed in the whole batch.

Hell yeah, Axel. I follow ya.

Badass Rick is Badass.  I can’t wait to start using him in earnest.  Just a great pose for the star of the series.

Loose Morgan is back now to show us some of the other components like these room templates.  The scenery looks a little small for giganto Morgan.

But oddly, the bed is about the right size.

The tank is pretty massive and dwarfs my little black tank I added a while back.  That’s ok though as I suspect Mantic will release a kit to build our own tank.  They already confirmed they will be doing a kit for the Miles Behind Us expansion:

Maybe a Prison guard tower and Woodbury house/tank kit will come in the future.

That about covers it for my initial opening of the Wave 2 kickstarter material.  Very pleased and, honestly, a little sad that this kickstarter is finally closed down.   Not too sad, mind you as I have a ton of new content to pour over and new models to paint up.  Likely starting with this guy:

GLENN! HE EXISTS!!

Walking Dead Wednesday: Scotch Silos

With the wave 2 Kickstarter packages getting sorted out and shipped from Mantic’s Warehouse, I thought I’d start working on more Greene farm terrain.  I’ve almost completed the Days Gone Bye scenarios so I need to get a jump start on the Greene farm material so I can hit the ground running.

I had some empty Laphroaig cases lying around and thought they might make for some interesting terrain options.  After checking out some grain silo images, I got to work.

I cut one of them down to make for a more manageable terrain piece and then primed them both with my standard automotive grey primer. Since I’ll be leaving the tops alone, I finished them off with a dark grey primer from the same brand.

Next, I photoshopped some brick patterns with silo chutes on to an 11×8 sheet of paper, cut it out and sprayed a spray adhesive onto the back.  A simple but careful rolling up later and my short silo was complete.

I’ll likely go lighter on the tall silo and I’m debating whether to add the grain chutes on the side or not.  I’m leaning towards not but due to the size, I’ll have to print it at a printshop as nothing I have will take the 11×17 that the tall tube will need.


In the “let’s see how this works” category of game pimping, I tried my first hand at greenstuff sculpting.  This project is likely way beyond on my skill but as it is just a fun prop, I’m not too worried.

The goal was to get the extra “riding” Rick figure onto a comparable motorcycle and it’s getting there.

Had to cut off Rick’s right arm and then revisit a little Governor vengeance and cut off his hand while I was at it. Then I kept adding bits of greenstuff to the arm to get it to approximately reach the handlebars.  Lastly, I crap-sculpted (patent pending) a plausible hand.  I’ve let it dry and will likely start working it up more once it is a bit more stable.

yeah, baby, that’s just how my arm rolls…

Walking Dead COMIC Wednesday: Solo City

It’s been awhile but my Comic Wednesday is back with another issue of The Real Adventures of Rick and Glenn!  This time, we go back to Atlanta to explore the old stomping grounds of Rick and Glenn in another scenario from the Days Gone Bye expansion.

Chapter 4: City Slicker

If you missed the previous issue, you can find it it my Comics link in the top menu.

Walking Dead Wednesday: Pimping Out the Killzone

I recently picked up the new “Walker Premium Accessory” kit that Mantic makes for the Walking Dead: All Out War game and had a chance to put it through its paces. The small kit contains a long 10″ ruler/template for noise/mayhem and walker shambling and a clear acrylic Killzone template.

I’ve been wanting a clear Killzone template ever since I saw the stock cardboard template on the Kickstarter so I’m glad to see that Mantic decided to make one.  The template is a pretty standard clear acrylic with text etched in.

On a dark background, the text shows up pretty well but the lettering is pretty faint and since my set is all in shades of grey, the lettering gets completely lost.  Time to pimp this little template out.

I’ve done this with other custom acrylic works and so I wasn’t worried. All I need is a damp paper towel, a dry paper towel and some cheap acrylic paint.  I went with a deep red to get the lettering to really pop out.

This technique is so simple. Dab a little bit of acrylic paint on your finger and then start smearing it across the etched lettering. The thinner outlined lettering at the bottom is the easiest so I started there.

Just smear it over all the etching until the paint starts to dry.  When it starts to dry out, you can keep rubbing to get most of it to come off the smooth acrylic top.  Periodically wipe your finger off to clean it.  When most of the paint is gone, you can spot clean off trouble areas with the damp paper towel, then go over it again with the dry one. The only thing to really watch out for are long, deep scratches in the acrylic.  Those might take the paint in just like the etched portions.

You shouldn’t need to worry about getting inside all the small areas as the paint should come off easily by simply wiping across the whole block of lettering.  Some paint may come out of the etching but that’s ok.  Let it dry and then do another layer to really finish it out.

The thicker lettering for “KILL ZONE” may need more detail as it is easier to wipe away the paint in the etching but mine seemed to only need two coats.  The above photos were all after one coat.

After playing around with it on the board, it seemed too faded so I went back and quickly did that second coat and I’m a lot happier.

So, if you want that template to stand out better, grab some acrylic paint and start smearing.

In other news, user Kieron on Facebook had a suggestion for my extra horse-riding Rick miniature:

I thought this was brilliant so I went looking for a source and found a suitable motorcycle through Reaper’s Chronoscope miniatures line.

This was just a test fitting so nothing is glued together but I’m liking the concept and where I can go with this.

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